Battles Theme

Great Western War XX Heavies Scenarios

“Be Prepared to Battle For A Dream That Is Worth Dreaming.”

The Most Interesting War In The Knowne World!

Put on your armor and head to the battlefield for the twentieth year of Great Western War! This year we celebrate the diversity of this most interesting War; its people, its multitude of events, and it’s incredible amount of fun to be had!

This theme is celebrated with lots of great fighting, fun scenarios and epic moments with heavies fighters from all over the Knowne World. Join your Kingdom, fight for glory and honor!

Armor Inspection:  Inspections will happen at the Marshal Point before any fighting begins. Any fighter found with substandard armor will be ejected from the field until they have corrected the problem, they are the free to get re-inspected for the remainder of the weekend. For current armor regulations, please check Society/Kingdom handbook or ask your friendly senior marshal.

Weapons Inspection: Starts at  10:30 AM Thursday & Friday morning, and 9 A.M. Saturday & Sunday morning at Marshalʼs Point. ALL pole weapons must be inspected and marked  prior to entering the Field. All combat arrows must conform to current Caidan rules.

Water Bearing: Volunteers are needed to help with Water Bearing for fighters each day. Anyone is welcome to help bring water/gatorade/pickle juice to the fighters, as we will have bottles and bags for people to carry and distribute. Each fighting unit is encouraged to bring at least one flat of water for each fighter.

 

THURSDAY – OCTOBER 5TH – ARMORED COMBAT SCENARIOS

11:00AM – Open Field Battle –  

  • Sides divided as Kingdom of the West and Kingdom of Caid. Allies and Mercenaries on their allocated sides, per treaties, contracts and alliances for GWW XX.
  • Last man standing for each battle.
  • (4) Battles with 3-minute reset between battles.
  • Sides will not be switched.
  • Combat Archery will be in use for Battles 1 and 3.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

12:00PM – Broken Field Battles –

  • Same sides as Open Field Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • Last man standing for each battle.
  • (4) Battles with 3-minute reset between battles.
  • Sides will not be switched.
  • Combat Archery will be in use for Battles 1 and 3.
  • Marshals Required, Each Kingdom must provide marshals.

 

FRIDAY – OCTOBER 6TH – ARMORED COMBAT SCENARIOS

11:00AM – Open Field Battle – Everyone Prepares For Battle In Their Own Way –  

  • Sides divided as Kingdom of the West and Kingdom of Caid. Allies and Mercenaries on their allocated sides, per treaties, contracts and alliances for GWW XX.
  • Last man standing for each battle.
  • (4) Battles with 3-minute reset between battles.
  • Combat Archery will be in use for Battles 1 and 3.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

12:00PM – Boat Battles – The Harder The Battle, The Sweeter The Victory –

  • Same sides as Open Field Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • Last man standing for each battle.
  • (4) Battles with 3-minute reset between battles.
  • Sides will not be switched.
  • Combat Archery will be in use for Battles 1 and 3.
  • Under 6’ weapons will be used.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

1:00PM – Bridge Battles – No Battle Plan Survives Contact With The Enemy –

  • Same sides as Open Field Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • (3) Bridges. Timed Battle of 15 minutes.
  • (2) Bridge Battles.
  • Flags at the Center of each Bridge will indicate side is in control. Battles will be fought to the last man or for 15 minutes, at end of 15 minutes side with most minutes holding bridges wins. There will be a Flag for each Bridge, for a total of 3 Flags. There will be a flag held at the center of the bridge to indicate which side is in control.
  • Sides will be switched.
  • Combat Archery will be used in both battles. Provide a 10 minute break for collection and inspection.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

2:00PM – RESURRECTION BATTLE – We Make War That We May Live In Peace –

  • Same sides as Bridge Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • Last man standing for each battle.
  • 30 Minute Battle with 10 – 3-minute Resurrections during battle.
  • Battle will take place on Open Field.
  • Heavies Fighters will return to starting side and will resurrect at sound of the Marshal which will be every 3 minutes.
  • Combat Archery allowed
  • Marshals Required, Each Kingdom must provide marshals.

3:00PM – Meet and Beat –

  • On the Friday of Great Western War the attending Kings are taking the field to promote the art of teaching and training. They are sponsoring a Meet and Beat in the shade of the battle field, taking normal pickups to the next level!
  • Pick-Ups & Classes.
  • Fighting will take place behind the Castle, by the trees and shade.
  • Marshals Required, Each Kingdom must provide marshals.

 

SATURDAY – OCTOBER 7TH – ARMORED COMBAT SCENARIOS

10:00AM – Open Field Battle – The Field Of Battle Is My Temple –  

  • Sides divided as Kingdom of the West and Kingdom of Caid. Allies and Mercenaries on their allocated sides, per treaties, contracts and alliances for GWW XX.
  • Last man standing for each battle.
  • (5) Battles with 3-minute reset between battles.
  • Combat Archery will be in use for Battles 1, 3 and 5.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

11:00AM – Boat Battles – You May Have To Fight A Battle More Than Once To Win It –

  • Same sides as Open Field Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • Last man standing for each battle.
  • (4) Battles with 3-minute reset between battles.
  • Sides will not be switched.
  • Combat Archery will be in use for Battles 1 and 3.
  • 6’ and Under will be used.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

12:00PM – Bridge Battles – Why Did Caid Cross The Road? –

  • Same sides as Open Field Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • (3) Bridges. Timed Battle of 15 minutes.
  • (2) Bridge Battles.
  • Flags at the Center of each Bridge will indicate side is in control. Battles will be fought to the last man or for 15 minutes, at end of 15 minutes side with most minutes holding bridges wins. There will be a Flag for each Bridge, for a total of 3 Flags. There will be a flag held at the center of the bridge to indicate which side is in control.
  • Sides will be switched.
  • Combat Archery will be used in both battles. Provide a 10 minute break for collection and inspection.
  • Marshals Required, Each Kingdom must provide marshals.

15 Minute Break To Switch Battlefields

1:00PM – Castle Battle – You Make Kingdoms And Castles On Your Own –

  • Same sides as Open Field Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • Timed Assaults. Attackers have unlimited resurrections. Defenders do not have resurrections.
  • The Attacking Side with the shortest time to kill all of the enemy defenders wins. If there is a tie between both sides another battle will be fought, a coin toss will determine who is the Attacker and Defender.
  • Timed Battle (15 minutes)
  • (2) Battles with 10-minute reset between battles.
  • Sides will be switched.
  • Combat Archery will be in used. Provide a 10 minute break for collection and inspection.
  • Marshals Required, Each Kingdom must provide marshals.

2:00PM – RESURRECTION BATTLE – If We Don’t End War, War Will End Us –

  • Same sides as Castle Battles. If changes must be made, discuss with Royalty and Head Marshal of the Day. Check tape for adjustments and correct sides.
  • Last man standing for each battle.
  • 30 Minute Battle with 10 – 3-minute Resurrections during battle.
  • Battle will take place on Open Field.
  • Heavies Fighters will return to starting side and will resurrect at sound of the Marshal which will be every 3 minutes.
  • Combat Archery allowed
  • Marshals Required, Each Kingdom must provide marshals.

 

SUNDAY – OCTOBER 8TH – ARMORED COMBAT SCENARIOS

Time TBD – Ladies of the Rose Tournament –  Fight For The Fairy Tale, It Does Exist

  • Rules TBD by the Ladies of the Rose.
  • To be fought on the Open Field.
  • Marshals Required, Each Kingdom must provide marshals.

11:00AM – Open Field Battles – No Battle Is Worth Fighting Except The Last One –  

  • Sides divided as those who show up to fight.
  • Battles will be fought behind the Castle, by the trees in the shade.
  • Marshals Required, Each Kingdom must provide