Great Western War XI - Oct 8-13, 2008
Society for Creative Anachronism (SCA) ** Kingdom of Caid ** Great Western War XI - Oct 8-13, 2008

Youth Combat

ThursdayFridaySaturdaySunday

Youth Combat Staff

Lord Thorin O'Seaghdha and Lady Iseabail nee Bhatar, youthcombatatcaid-gww.org

Youth Combat Schedule

On the Youth Combat Field
Time Thu Fri Sat Sun
9-10 am       Battles
10-11 am Battles     Battles
11 am-12 pm Battles      
12-1 pm        
1-2 pm        
2-3 pm     Battles  
3-4 pm     Battles  
4-5 pm   Battles    
5-6 pm   Battles Court  

Conventions of Combat

Weapons and Armor Inspections
All YC inspections will be done at the YCMP, which will be located adjacent to the Youth Combat erics, which are next to the Children's Pavillion. YCMP will be open 20-30 minutes before each YC session. Older youths should come early to avoid long lines and to allow the younger participants to be inspected closer to the time of their activity.

Youth Combat Marshal's Meeting
A YC Marshal's Meeting will be held at 6 pm on Friday during the Pizza Revel. All warranted YCM's and YCMIT's who are on-site should plan on attending. If you are not attending, please let Lord Thorin and/or Lady Iseabail know so that you can be filled in prior to marshaling an event.

Standards
The Armor Standards for Great Western War XI will be those of Caid. Our out-of-kingdom guests may be armored to the standards of their kingdom of residence, provided that they have adequate protection on head, neck, elbows, knees, and groin. See the Caidan Marshallate Publications.

Weapons
Weapons will conform to the weapons standard of Caid, as stated on the kingdom web site at the time of the event. Copies of the handbook will be available on site, should clarification be required. See the Caidan Marshallate Publications.

Waivering and Parent Attendance
Due to the difficulty of verifying that each youth was waivered at Gate, waivers must be signed (at YC) prior to the first YC activity in which the youth participates. Parent checks will be done at random throughout the activities.

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Thursday, October 9, 2008

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Friday, October 10, 2008

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Saturday, October 11, 2008

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Sunday, October 12, 2008

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Battles

Battles are on no set schedule. The following battles will be used throughout the four different battle days. They will be clarified by the YCMIC before battles begin.

Scenarios Descriptions Resurrection Time Limit (Min) Win Condition Notes Number of times run
Capture the Treasure Each army has a "treasure chest" and the other army needs to capture it and get it back to their kingdom No 15 Have both "treasure chests" when the time runs out Capture the flag 1
Capture the Outpost 2 outposts, both teams start on the sides, not in them Yes 10 One army must control both at the end of the time limit One person must be standing in/on the outpost to count as control 1
Siege the Castle A much larger force has besieged the castle and the lingering defenders must not let them take it Unlimited for attacking side, 2 times total number defenders 15 Defenders win if they retain castle, attackers win if they take castle Run twice, both side defend and attack. The side that defends the castle the longest, wins 2
Bridge Battle Two armies meet at a Bridge and start slugging it out Yes 15 Control the bridge when the time runs out Cannot step off sides of bridge 1
Attack/Defend the border 3 outposts - The armies do not start at them and they must capture from the beginning Yes 10 The army that controls 2 at the end of the time limit wins One person must be standing in/on the outpost to count as control 1
Cross-roads Battle Two opposing armies meet head on at a Cross-roads No 10 Last fighter standing Standard open field battle 1
Single Sword Battle Two armies face each other with short swords Yes 10 Army with the least number of resurrections Must tally each army's resurrections 1